Increases the amount of energy gained through successful attacks. Reduces the rate at which the energy bar drains. Killing an enemy with your drone grants energy. Increases drone damage when it is close to its target. Increases the damage of channeled drone modules the longer the effect is continuously fired. Reduces the buildup rate of poison effects. Reduces the buildup rate of nano effects. +35% Energy Gain -250 DefenseĪfter 5 successful hits in quick succession, gain health. Heavily increases energy gain, but decreases defense. Reduces the duration of poison affliction. Increases poison and nano damage dealt to enemies, and increases the intensity of triggered poison and nano effects. 20% Damage - Human +10% Damage - Robotic -20% Damage - Nanoīeing struck by enemies grants energy. Increases damage dealt to robotic enemies. 20% Damage - Human -20% Damage - Robotic +10% Damage - Nano Increases damage dealt to nanite enemies. +10% Damage - Human -20% Damage - Robotic -20% Damage - Nano Increases damage dealt to organic humanoids. Increases electric and fire damage dealt to enemies, and increases the intensity of triggered electric and burning effects. Increases defense and stability while charging a charged attack. When an enemy attack is successfully directionally blocked, gain a small amount of health. When an enemy attack is successfully directionally blocked, defense is increased for a short time. When an enemy attack is successfully directionally blocked, damage is increased for a short time. When an enemy attack is successfully directionally blocked, additional energy is gained. When a battery is filled, stamina regeneration is increased for a short time. When a battery is filled, gain a small amount of health. The damage dealt is reduced to 75% for attacks that would normally hit a different body part because of swing direction, tough. Makes sure that attacks always hit the targeted body pary, ignoring swing directions. +15s Battery Cooldownĭisplays the direction(s) in which you can directionally block incoming attacks Increases the duration that a battery will persist before decaying. Injectable that uses 1 battery to grant drone ammunition. Injectable that uses 1 battery to remove poisoned status and all poison buildup and increase poison defense for a long time +500 Poison Standard equipment for the CREO Personnel Response Force, who were called upon to address morale-based issues whenever they would arise. Injectable that uses 1 battery to enhance the senses, making enemies seem to move more slowly. Injectable that uses 1 battery to remove all nano buildup and increase nano defense for a long time. +50% Stamina Regeneration +50 Stamina Restored Injectable that uses 1 battery to grant a burst of stamina and increases stamina regeneration for a short time. Injectable that uses 1 battery to increase defense by a small amount for a long time. A new hybridized innovation for CREO, the Medi-Force converter is charged by rapidly occuring impacts (as in the case of a riot control action), which then releases a dose of rapid healing solution into the bloodstream. Injectable that uses 1 battery to convert dealt damage to health for a short amount of time. Injectable that uses 1 battery to increase damage by a small amount for a long time +10% Damage +10% Electro Acts as a stabilizer in the case of non-life-threatening injuries, quickly healing minor cuts and bruises. Injects a rejuvenating solution into the bloodstream that rapidly binds with the blood plasma and spreads throughout the body. Injectable that uses 1 battery to regenerate health over 20 seconds. Only a short time later, mass production of the earliest Medi-Voltaic circuits had begun. Gene Barret, one of CREO's leading research scientists discovered that by mimicking intracelullar electrical activity, a spontaneous healing process could be triggered in epithelial and muscular tissue. Injectable that uses 1 battery to restore health Dr.
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