![]() ie All the realtime reflections, the Scenes etc. They're all rendered on your system with your graphics card whether its in a browser or a standalone App - so Revitzo may have chosen to drop features from their standalone product but its perfectly possible to have the same rendering in SketchUp, and in web browsers and iPads as LightUp does. Just for the record: Its nothing to do with backends. But the difference being that those engines took a lot to render and did so mainly on your own system and not live on a website server with no backend. Krisidious wrote:Yeah I don't think it's as good as Half Life was or Half Life II. Lumion is still the best i think but it also doesn't catch up with the latest game tech in terms of GI, physical based shaders, etc.īut this is my opinion, if it works for you. I think if you make a realtime engine today it should at least feature the latest DirectX stuff like CryEngine, UnrealEngine 4 or Frostbite 3. sorry.įor the direct export from sketchup i have no alternatives, but this doesn't make it more useful to me. If you feel better i can say 2004 - but the Source Engine in HL2 had at least pre-baked hdri lighting in addition to the simple direct lightsīut this is still nothing i would show a client today. Only a bit higher resolution textures, but still no shading and flat lighting. You mean the light rays and direct light? Ok then i say 1999 gaming with additional direct light.īut the interior doesn't look much different to something like HL1 to me Since you mentioned 1999, Are you on dial up? ![]() As for load time only takes a minute on my 9mbs connection. So, my Key was wrong because my Bucket was wrong.Krisidious wrote:You know of something better? As far as quality, I never saw a game in 99 that looked this good. The request signature we calculated does not match the signature you The error message does actually point out the issue: If they do not match exactly on both the calling client, and within AWS, then the request will be denied with a 403. The way the Signature works is fairly complicated, but the issue boils down to the bucket and key are used to generate the encrypted signature. This shows that the / I provided to my Bucket parameter has been through urlencode() and is now %2F. After further inspection of the exact message I was receiving from the SDK, I found this: What I believe is happening is that the Bucket name is now being URL Encoded. 'Key' => 'catsinhats/whitecats/white_cat_in_hat1.png', I had to move the catsinhats portion of my bucket/key path to the Key parameter, like so: $s3Client = new S3Client([ 'Key' => 'whitecats/white_cat_in_hat1.png', 'Bucket' => 'awesomecatpictures/catsinhats', Today I spent the better part of two hours debugging why I had started receiving this error, and it ended up being due to the parameters I was passing (which used to work): $s3Client = new S3Client([ Since the factory method still worked, I did not revisit this module after updating to ~3.70.0. I had a file manager in production use, using the v2 SDK. In a previous version of the aws-php-sdk, prior to the deprecation of the S3Client::factory() method, you were allowed to place part of the file path, or Key as it is called in the S3Client->putObject() parameters, on the bucket parameter. profile and including credentials in code) but nothing is working at the moment. I've already checked my access key and secret at least 20 times, generated new ones, used different methods to pass in the information (i.e. The request signature we calculated does not match the signature you provided. ![]() overriding 'default_settings' with our default credentials and All AWS clients extend from 'default_settings'. Bootstrap the configuration file with AWS specific features My config.php file is as follows: return [ Get the client from the service locator by namespace I am trying to connect to my Amazon S3 bucket with the following code: // Create a `Aws` object using a configuration file I am on AWS SDK for PHP V2.8.7 running on PHP 5.3. I have searched on the web for over two days now, and probably have looked through most of the online documented scenarios and workarounds, but nothing worked for me so far.
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